When I first logged into ReviewLink it was sometime in 2012 or 2013. The company I was working for was considering an alternative method to enhance SME participation and ease of use in reviewing course material. We first began to consider using it because of the integration into Lectora. Back in the day, I was usually put in charge of writing standard operating procedures so I started to formulate a way to make it work within our current process. It wasn't hard because developers would publish out to Reviewlink instead of the test server of our LMS, SME's would log onto Reviewlink instead of the LMS, and comments could be created and marked as complete just like what we were doing in Word or PowerPoint. I presented my findings to my superiors but it lost to politics. I heard "it's not broke let's not fix it" and it's going to cost us to much money. We were also going to have to consider hosting the tool since the companies firewall was so strict. At the time we had around 15 developers and Instructional Designers on staff working on any where from 3 to 30 projects at one time. The sheer volume we dealt with on a daily basis meant we needed a large amount of uploads. I still really feel like we could of reduced review time and the total number of back and forth emails. I've seen success stories floating around with crazy hour reductions.
Fast forward to now and it has a monthly or yearly fee with different package sizes to fit everyone's needs. They also pushed the tool out as it's own SaaS making it available for non Lectora users which makes perfect sense because you can now upload Storyline and Captivate content. For companies that work with freelancers or multiple authoring tools you can now have a shared platform outside of your strictly limited LMS to review content! You can also review on the go because Reviewlink is responsive.
I love how if you suggest something they take it into consider. That's probably one of my favorite aspects of Trivantis products. If you ask for it, they'll figure out a way of putting it in, especially if they see the value as well. I feel a lot of pride and excitement when I work in a product where I get to see my suggestions come alive. When we were researching the tool we wanted the ability to comment in multiple languages because a lot of the work we did was in translated content, done! We wanted a way to sort through and pull off comments if needed, they added it. The only thing I see that still could be a great feature is adding callouts. Sometimes it's hard to explain in text where an object is or what it's doing especially if your working in a language your not familiar with. It would be nice to have some basic shapes or even just one that was color coded to your particular feedback. That way instead of reviewing the page in full you can easily pick out what the reviewer is talking about.
All in all the versions just keep getting better and better. I can see the value of adding this into my tool set. If you want to check out ReviewLink they have a free 30 day trial.

Showing posts with label course development. Show all posts
Showing posts with label course development. Show all posts
Thursday, October 1, 2015
Monday, October 6, 2014
Get your Gaming On
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Credits |
A properly built game is addicting. It has intrigue, interest, mystery or relate-able characters that wants us to keep coming back or download the next edition. Trust me I can relate. I love my Xbox and can easily get sucked into playing video games way later than I anticipated. So naturally a recent trend in the eLearning community grabbed my attention; Gamification, the practice of using game elements and processes to enhance a learning experience with high levels of engagement.
I recently sat down with my old trusty PowerPoint slides and a piece of paper to finally get an idea for a game out of my head. My currently employer is a health software company and our primary focus is on product training. I had these ideas of grandeur for creating a game that would provide entertainment all while reviewing the product. A super hero comes swishing on the screen asking for you to help save people across the U.S. All you have to do is accurately complete a simulation of the software. It combined a lot of things I like to do (games, super hero's, graphic design) with something I deal with daily (my job lol).
Let me tell you! There is some serious analysis and development (both graphically and software wise) that goes into a game.
So, to make it easier on everyone else I complied a list of things you need to know and understand before you get started and during the development phases. Since this topic is extraneous and I could go into a whole bunch of different tangents (neuroscience, engagement training, etc) I'm going to focus on the elements that you need to get started.
1. Identify a Goal
This goal will help drive you learner and should be the main focus of your training. Like a course this could include elements of a learner objective but will definitely need to be more robust in order to account for the different angels a game can take.
2. Develop a Situation/Story
Now that a goal has been established you can either tie the situation in with the game (HR policy game with bad employee) or create a situation completely separate to create the illusion of fantasy. The situation should be created like a simulation that asks the who, what, when, where and why. Your situation/story should have a beginning, middle and end as well as a climax to help drive the learner. Conflicts really help to pull in the learner and establish a driving goal to complete the task.
3a. Develop a Character
Your character should have characteristics, thoughts, feelings and certain attributes. How will they handle defeating the bad guy? Do they speak in a certain way? Does it matter if it's male or female? What does the character look like? Why does he/she dress that way? Adding all these elements creates a multidimensional character that is both realistic and relate able. Certain character choices can also help carry themes through a person with ratty clothes and dirty skin to show poverty. You should always have at least one character in a game but can include as many as you feel fit into the goal you've established. Creating a villain offers the opportunity to put good against evil and create opportunities of struggle and triumphs.
3b. Develop the World
Similar to the character a world should take into account the specific characteristics, thoughts, feelings and certain attributes you wish to convey. Where is this world? What is it's history? Where are we going? Why do people act a certain way?
3c. Develop the Interface
This is where I have been struggling lately. A beautifully designed interface means different things to different people so establishing the specifics can be a bit tricky. I've been researching this topic and honestly can't find a common ground. Sure some have timers while others have progress bars. You might have your characters collecting coins or lives.The only solid advice I was able to take away from my fact finding mission is to take into consideration the story, goal and final output. If you have any comments or article suggestions please feel free to post them below or tweet me @jvalley0714.
4. Establish rules
Rules help to establish a certain level of understanding while playing the game. Showing how and why you'll recieve points, lose a life or advance to the next level. You rules should help drive the goal, simulation and character while working in your particular world and interface.
Do you like playing games? What system or game? Do have a great example of eLearning game? Share below or tweet me @jvalley0714 :)
Wednesday, July 16, 2014
Life Lesson: Sharing
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Me on my wedding day three years ago |
I didn’t forget about you! Monday was my wedding anniversary
and I thought about taking the week off from posting but then I realized I’m on
vacation this weekend. So fear not, here
is a list of things that you might find interesting that I’ve shared on social
media this week (what you're not following me? Don't forget to follow, like, share, comment and tweet me by clicking on the headings):
- 6 Types of Learners
- Ban Click Here From Your Vocabulary
- Breathe New Life into Your eLearning Courses: 5 HelpfulMantras to Live By
- 7 Tips To Choose Images And Graphics For Your eLearning Course
- Studies Confirm the Power of Visuals in eLearning
- How To Extract Knowledge From Experts Before It’s Lost
- Your Brand Personality
- Why Nobody Cares about LMS Courses
- What Every LMS is Missing
Anyone else hating on Facebook this week?
Labels:
course,
course development,
elearning,
ID,
instructional design,
links,
sharing