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Showing posts with label definition. Show all posts
Showing posts with label definition. Show all posts

Tuesday, June 23, 2015

SCORM < 100


SCORM or Sharable Content Object Reference Model is a technical standard established by the United States Department of Defense in January 1999.  The first version was released in January 2000.The standard tells programs how to write their code in order for content to be shared and communicated with other softwares.  The most common examples is creating a SCORM output of a course from an authoring tool to be used in the Learning Management System or LMS. Some examples of SCORM objects include the ability to transmit scores, learner names, and bookmark a location within a course.


Side Note: "Less Then 100" is a series I came up with after seeing a couple campaigns talking about tips and tricks under 100 words.  I decided to put my own spin on the series and present the definition of common Learning terms and the "need to know" information on each topic.

Tuesday, May 19, 2015

Audience < 100


Audience

An audience is the viewers of your eLearning object defined during the analysis stage. During this stage developers should determine key factors like:


  • Demographics
    • Age
    • Education
    • Level in Company
    • Location
  • Skill level
  • Motivation
  • Expectations
  • Accessible Technology


These factors help drive aspects of how you design, develop and deliver your training.

Side Note: < 100 is a series I came up with after seeing a couple campaigns talking about tips and tricks under 100 words.  I decided to put my own spin on the series and present the definition of common Learning terms and the "need to know" information on each topic.

Friday, February 27, 2015

ADDIE < 100

ADDIE Non-Linear Jennifer Valley
ADDIE Non-Linear Model
Taking hints from the eLearning Uncovered eLearning Tips in 140 character or less Twitter campaign and HubSpot’s In Under 100 Words blog series here is my definition of ADDIE in under 100 words.

ADDIE is an instructional model that stands for the phases of Analyze, Design, Develop, Implement, and Evaluate that was first used by Florida State University for the U.S. Army in 1975. During which you collect and analyze data to make informed decisions, design content which supports the analysis, develop robust learning material that will be used for the learning campaign, assist with a successful implementation, and evaluate the effectiveness to provide data and make adjustments for future revisions. In total, the model contains 19 steps which are considered essential. The model can be applied linearly or non-linearly.



ADDIE Linear Model
Do you have an Instructional Design/eLearning/L&D/Media term, model, theory or otherwise used word that you'd like to see in this series? Submit it below or tweet me @jvalley0714

Monday, September 29, 2014

SME < 100


Taking hints from the eLearning Uncovered eLearning Tips in 140 character or less Twitter campaign and HubSpot’s (In Under 100 Words) blog series here is my definition of an SME under 100 words.

Subject Matter Expert (SME) is a person who is considered knowledgeable on a topic or procedure that is consulted during the analysis and development process of elearning. SME's are usually employees holding a position within the company that is volunteered or chooses to help in learning projects. SME's should NOT be used for a typically brain dump. Instead, a meeting should be held to pull out the scope, audience and elements of the process or topic. The most important question to ask is "Why do we need this training".  The need should drive all decisions.

Thursday, August 21, 2014

Scenarios < 100


Taking hints from the eLearning Uncovered eLearning Tips in 140 character or less Twitter campaign and HubSpot’s (In Under 100 Words) blog series here is my definition of a scenario (in relation to eLearning) under 100 words.



A scenario is a realistic situation in which a learner can relate to a character in a familiar setting that is presented with a problem and is required to find a solution. The learner is presented with information (the set up) and then is asked to make a decision (the crossroad) on how to handle the situation. Feedback is given (the result) which tells the learner if they are performing the actions correctly or explains what tactics and information should be used correctly work through the problem.

Keep your eye out for a post on a call center scenario for the eLearning Hero's challenge of the week.

Monday, July 7, 2014

Graphic < 100




Taking hints from the eLearningUncovered eLearning Tips in 140 character or less Twitter campaign and HubSpot’s (In Under 100 Words) blog series here is my definition of a graphic (in relation to eLearning) under 100 words.





A graphic is a visual representation of a concept or process that when placed in a course provides value.  A graphic can be created using design software, document creation software or a camera.  Images can be purchased or found on stock photography, commons or free graphic websites. They can take the form of an image, animation or digital art. The addition of the image should help to represent/organize/rationalize/interpret/decorate/support a message/process/feeling. To provide value to a course the graphic should follow the principals of design (balance, proximity, alignment, repetition, contrast and space) and maintain a consistency through the course.

97!

Source:


What does the graphic in this post represent/organize/rationalize/interpret/decorate/support? What is the message/process/feeling? Hint: It has nothing to do with this article.  Did you find it distracting?

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